
Blade Runner–style VR cop sim — fly neon skies, chase synths, question suspects, and roam a living cyberpunk city.
You glide over a neon metropolis, land your air-car, and confront a suspect who might be a synth — it’s pure cinematic energy.
Why it’s great
Striking neon city, Smooth switch between flying and on-foot play, Open world with missions, upgrades, and side activities
Why it flopped
Still in early access, Not so good graphics

High-octane action set in a Mad Max–style world, from the creator of Stride.
Riding a buggy on top of a moving train while mowing down enemies with an assault rifle — a common occurrence in this game.
Why it’s great
Stylish presentation, Open world, Feels like one big adventure
Why it flopped
Very buggy at launch, Unclear niche, Zero marketing

Persistent space MMO with twitch dogfights, trading, and faction wars — fully playable in VR across platforms.
You drop into your cockpit, boost into orbit, and line up shots in a shared galaxy of PC, mobile, and VR pilots.
Why it’s great
One cross-platform universe for all players, Newtonian combat with real 6DoF flight, Deep MMO systems—factions, crafting, territory
Why it flopped
Looks dated, Not ideal for short VR sessions