
What happens if you mix the physics of Blade & Sorcery with the bloodiness of Mortal Kombat?
Galloping across a frozen lake on horseback, you shatter zombie knights’ heads into pieces mid-stride. Where else could you possibly do that?
Why it’s great
Weighty, physics-based melee, Impressive dark fantasy arenas that feel alive, Addictive wave-based gameplay
Why it flopped
Became relatively successful

Adrenaline-fueled nonstop action with parkour elements in the style of Mirror’s Edge.
Wall-running above the city skyline while shooting pursuers mid-jump.
Why it’s great
Fast and fluid movement, Simple but addictive mechanics, Feels like a John Woo movie
Why it flopped
Interest faded after Stride, Unclear concept, Not comfortable for everyone

High-octane action set in a Mad Max–style world, from the creator of Stride.
Riding a buggy on top of a moving train while mowing down enemies with an assault rifle — a common occurrence in this game.
Why it’s great
Stylish presentation, Open world, Feels like one big adventure
Why it flopped
Very buggy at launch, Unclear niche, Zero marketing

Hack through a plague-ridden citadel, cleaving undead hordes with heavy, physics-driven weapons.
You enter a shadowy chamber lit by a crackling fireplace. Suddenly a zombie lunges — at the last second you leap aside and cleave off its arm.
Why it’s great
Physics-based combat system, Full-length multi-hour story, Dynamic lighting
Why it flopped
Environments feel fairly repetitive, Screenshots and trailers don’t convey the game’s depth

Roguelike mech brawler — grapple across arenas and smash foes with physics power.
You grab the ground with one hand, pull forward like you're dragging a mech, then punch a robot’s face off—pure VR catharsis.
Why it’s great
Insane tactile feedback, Physics-driven combat, Roguelike with a story
Why it flopped
Became successful