
Fast-paced VR rail-shooter with classic arcade gunplay and nonstop action.
Dive in, dodge bullets, and blast through waves of enemies in a high-octane rescue run.
Why it’s great
Strong classic-arcade feel in VR, Varied gunplay and difficulty modes, Feels like you're inside a big-budget action movie
Why it flopped
Content still growing, Repetitive if rail shooters aren’t your thing

Wave-based survival shooter on a hostile alien planet—every crash means a fight to the death.
A crash on a nightmare world leaves you alone against endless swarms. Survive until rescue arrives.
Why it’s great
Terrifying enemies, from bugs to dinosaurs, Brutal but rewarding gameplay, Deep perk and upgrade system
Why it flopped
Became successful

Arcade-style, Time Crisis inspired VR shooter.
You’re out of lives, clock’s ticking, enemies surround you — and every level you beat gives you pure, unfiltered adrenaline.
Why it’s great
Classic light-gun arcade vibe, Replayable, A good test of nerves
Why it flopped
Became relatively successful

A roguelike action-shooter where you swing, grapple, teleport through alien biomes.
You grapple across arenas like a twisted Spider-Man, bullet-time kicks in, you unload lead in slow motion—then repeat. Pure VR adrenaline.
Why it’s great
Feels like Doom 2016 in VR, Intuitive, physics-driven grappling, Different playstyles
Why it flopped
Too intense gameplay for the average player, Too many bugs, Too little variety
Heads-up

A fast-paced VR shooter where you blast enemies and ski down mountains — all in one breath.
Sliding down a snowy slope with a rifle in your hands, dodging an avalanche while gunning down enemies — feels like stepping straight into an action movie.
Why it’s great
Stylish cel-shaded visuals, Good cover-shooter mechanics, True James Bond vibe
Why it flopped
Short campaign, Limited enemy variety and environments, Occasional bugs and glitches

A brutal VR action sandbox where movement is as crazy as combat.
Backflipping into a group of demons while dual-wielding katanas and shotguns.
Why it’s great
Wild movement freedom, Huge arsenal and combos, Pure chaotic fun
Why it flopped
Too many mechanics, Repetitive gameplay, Constant grind of skill points

Bullet-time cyber-ninja — wall-run, slide, double jump, and slash foes in VR.
Chain double-jumps, wall-runs and slo-mo gunplay into one fluid ballet of destruction. It’s like executing a 10-minute symphony of death.
Why it’s great
Incredibly fluid movement, Sensory overload of acrobatic badassery, Deep upgrade loop and mission replayability
Why it flopped
Became successful

Adrenaline-fueled nonstop action with parkour elements in the style of Mirror’s Edge.
Wall-running above the city skyline while shooting pursuers mid-jump.
Why it’s great
Fast and fluid movement, Simple but addictive mechanics, Feels like a John Woo movie
Why it flopped
Interest faded after Stride, Unclear concept, Not comfortable for everyone

High-octane action set in a Mad Max–style world, from the creator of Stride.
Riding a buggy on top of a moving train while mowing down enemies with an assault rifle — a common occurrence in this game.
Why it’s great
Stylish presentation, Open world, Feels like one big adventure
Why it flopped
Very buggy at launch, Unclear niche, Zero marketing

Arcade-style cyber-ninja action—slash with katana, shoot with a pistol, grapple forward and repeat.
One moment you’re deflecting bullets with your katana, the next you’re shooting from the hip while grooving in neon rain—stylish chaos.
Why it’s great
Satisfying katana/gun play with arcade vibe, Cyberpunk style with dynamic hip-hop, Unique action mechanics
Why it flopped
Punishing difficulty, Some boss fights fall into bullet-sponge territory, Very limited locomotion options