
The only real racing simulator on Quest.
On the edge of control, threading through chaos as the car in front flips — and you cross first. Absolutely electric.
Why it’s great
Fast, authentic racing feel, Decent variety of cars and tracks, Good sense of speed in VR
Why it flopped
Visual downgrades, Lack of interactivity, Performance hiccups
Heads-up

Blade Runner–style VR cop sim — fly neon skies, chase synths, question suspects, and roam a living cyberpunk city.
You glide over a neon metropolis, land your air-car, and confront a suspect who might be a synth — it’s pure cinematic energy.
Why it’s great
Striking neon city, Smooth switch between flying and on-foot play, Open world with missions, upgrades, and side activities
Why it flopped
Still in early access, Not so good graphics

Immersive space dog-fighting sim—aid burned-out pilots, manage cockpit systems, and blast through enemy fleets.
At the last second you veer from the enemy cruiser, dragging fighters behind. A blast hits — you’re wrestling the controls with one hand and the flames with the other.
Why it’s great
Atmospheric, intense battles, Story-driven campaign with 24+ land and space missions, Varied level design
Why it flopped
Overly basic graphics — easy to mistake for a throwaway indie project

High-octane, neon-soaked motorcycle shooter—dodge traffic, blast cops, feel like a retro anime dream.
Speeding down a cyber highway, guns blazing, synths pumping—every minute feels like you're starring in an ’80s action montage.
Why it’s great
Stylish anime/city-pop vibe—neon visuals, Retro soundtrack, Visceral, thrilling gameplay at breakneck speed
Why it flopped
Steep learning curve and punishing challenge, Levels get long and repetitive, Control systems feel complex—steering while shooting can be clunky